Load the entities saved in the ChunkLevel NBT compound. See Entity Format for reference.
Similar to #72. Implementing each entity (including broadcasting to the player) will be on a per-entity basis, similar to the Item and Player entities, and not in the scope of this ticket.
Load the entities saved in the ChunkLevel NBT compound. See Entity Format for reference.
Similar to #72. Implementing each entity (including broadcasting to the player) will be on a per-entity basis, similar to the
ItemandPlayerentities, and not in the scope of this ticket.